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Bootstrap Day 2: Enhancing the Video Game




Playing a video game is said to be easier than creating the game. If done correctly, that does not have to be the case. Is this session, participants will take the game that they had already begun from day one, and try to define functions that map attributes from one frame to the next, allowing for the movement of dangers, targets, and projectiles. Teachers will discover Boolean types and use them to create programs that test values so that the game will have better success.

Important Session Information:


Teachers can bring their own computers, however, some will be provided if one is not brought by the participant.

T-TESS/T-PESS:
Dimension 1.1: Standards and Alignment, Dimension 1.4: Activities, Dimension 2.1: Achieving Expectations, Dimension 2.2: Content Knowledge and Expertise, Dimension 2.4: Differentiation, Dimension 4.3: Professional Development; Standard 1 - Instructional Leadership


Registration for this session has ended

Session ID:
326826
Credits Available:
(6) SD or CPE
 
Contact Person:
Crissie Fowler
Audience:
Teachers, Middle School, Teachers, Secondary
 
Date Time Location
2/5/2019 9:00 AM - 3:30 PM Region 6 ESC



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