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Unity and Virtual Reality: An Introduction

This session will be devoted to learning the fundamentals of Unity game engine software and VR Integration. This will be a basic, hands-on instruction on how to develop environments using Unity default asset packages and to make the environment VR ready.
TESS Components: 1d, 3c

Important Session Information:

Participants will need to bring a laptop to this session.
Registration for this session has ended
Session ID:
Credits Available:
(6) Hours
Seats Filled:
7 / 9
Contact Person:
Tish Knowles
Zack Spink
Arkansas CS Specialist
Audiences:  7-12, GT
Date Time Location
2/8/2018 8:30 AM - 3:30 PM CRESC - CRESC Main Building - Ford/Faulkner Conference Room