tumblr page counter
Search Results
Registration Cart: 0 items

  1. Curriculum Directors Meeting
    Directors from Region 2 will meet regularly throughout the school year to share legislative updates, professional development opportunities, and network with one another.

    This is a closed meeting designed for Region 2 Curriculum Directors only.



  2. Digging Deeper into the Elementary Math TEKS

    During these sessions, the presenter will guide participants in deconstructing and digging deep into high priority math TEKS. We will analyze assessment items for the TEKS and anticipate student misunderstandings and errors. Participants will walk away with a completed template that identifies the learning targets, suggested tools and/or manipulatives for instruction, vocabulary, and instructional implications for each of the TEKS unpacked.


  3. Math Academies - Blended Learning

    The Math Academies are designed to implement research-based mathematics achievement academies for Kindergarten through grade 3. The Kindergarten through grade 3 mathematics achievement academies will enhance teachers’ knowledge and skills so they can effectively teach students in primary elementary grades to achieve mathematical proficiency. The academies will deepen teachers understanding of research-based effective and systematic instructional practices in mathematics that they can use to help students become proficient problem solvers and support mathematical discourse to strengthen student voice.

    This training consists of a half day training, an online component, and a second half day training.

    *Teachers must have successfully completed a 3-day Mathematics Achievement Academy to register for this blended learning training.


  4. Math Academies
    The Math Academies are designed to implement research-based mathematics achievement academies for Kindergarten through grade 3. The Kindergarten through grade 3 mathematics achievement academies will enhance teachers’ knowledge and skills so they can effectively teach students in primary elementary grades to achieve mathematical proficiency. The academies will deepen teachers understanding of research-based effective and systematic instructional practices in mathematics that they can use to help students develop problem-solving skills and a strong foundation of number sense and fluency.

    To register for this workshop,
    please contact your Campus Principal / Curriculum Director / Superintendent.

  5. Get Ready to Breakout: Gamify Your Classroom with Escape Rooms

    Would you like to challenge your students to explore the content through teamwork and decision-making?  If so, then this training is for you.  Breakout rooms, also known as escape rooms, can help students review content or discover new concepts.  Participants will be able to create virtual or in-person breakout rooms to deliver their lessons in a more collaborative, challenge-oriented approach.  

    Applicable to teachers grades K-12.

    Note: Registration ends June 11th.


  6. Create a Class Culture of Makers, Inventors, and Creators with Makerspaces

    Are you interested in cultivating higher order thinking through hands on activities in the classroom?  Makerspaces is a solution.  Let us help you get started.  We will kickstart your makerspace with circuitry, art design, video production, and suggestions for more projects and tools.  Additionally, we will discuss funding, storage, and most importantly, developing the maker mindset.

    Applicable to teachers grades 3-12.

    Note: Registration ends June 1st to accommodate for purchasing of materials for workshop participants.


  7. If You Print It, You Can Learn It: 3D Printing Basics for Beginners

    In this session, you will learn how to create CAD  (computer aided design) designed items and 3D print them. Participants will learn the basics of 3D printing and the applications that can be used in your classroom and on your campus. We will discuss the different CAD software options you can use to transform your ideas into 3D creations along with helpful ideas about what you can be printing right now! Applicable to teachers grades 3-12.


    Note: Registration ends June 24th to accommodate for purchasing of materials for workshop participants.


  8. Turn Those Day Dreamers Into Competitive STREAM-ERS with a STEM Field Day

    Plan, prepare, and construct a STEM field day that will create an environment of enrichment and competition that will build on the content and skills used in the classroom. Your classroom content will serve as the touchstone for engaging events and activities for your students. In this session, you will develop the outline for organizing personnel, creating the competition events, and identifying your competition brackets or advancement criteria. We will also look at evaluating your schedule for the day as you prep your school space for feeding your students, judging their work, and assembling for the culminating celebration. Applicable to teachers grades 3-12.

    Note: Registration ends July 12th.


  9. Math Workshop and Guided Math
    Differentiation, student discourse and engagement are key elements to a successful mathematics classroom.  In order to address gaps and unfinished learning due to the COVID Pandemic, this workshop will help create a vision for teachers on how math classrooms can be a space for providing ALL students, especially those at-risk, with an opportunity to access mathematical concepts and skills at their instructional level.  This session will provide training on the characteristics of Math Workshop which include number sense, guided math, learning stations, and student reflection.  

  10. Bridging the Gaps in Math

    Due to COVID-19, students are likely to have learning gaps and/or unfinished learning in different areas of mathematics. To help all students, especially those at-risk, it is important that teachers have a plan to bridge these gaps.

    In order to support teachers as they prepare and plan for instruction, this training will focus on:

    *identifying potential gaps for the first grading period with an emphasis on the focal points;

    *unpacking previous grade level standards that align with these gaps; 

    *engaging in vertically aligned discussions; and in

    *creating pre-assessments that will inform instruction for teachers about the potential gaps and/or unfinished learning so that they may properly plan instruction for the first grading period.


  11. Grappling with Gaps in High School Mathematics

    Instructional circumstances were greatly impacted over the past year resulting in learning gaps or unfinished learning, known as COVID-slide. To help address COVID-slide, it is important that teachers have a plan to help all students, especially those at-risk.

    During this session, participants will focus on instructional opportunities and strategies for tackling learning loss. These strategies will help mistakes become opportunities to develop mastery level achievement.  Participants will leave this workshop armed with new ideas, pre-assessments specific to their course, and a plan to level off the learning loss of the past year.


  12. GAP Game Plan for MATH Success!

    Instructional circumstances were greatly impacted over the past year, resulting in learning gaps or unfinished learning. To help address the Covid-slide, we will create a game plan to help teachers plan for learning to help all students, especially at-risk students. During this session, participants will focus on instructional opportunities and strategies that engage students. These strategies will help mistakes become opportunities to develop mastery level achievement.  Participants will leave this workshop with a structured math gap game plan, pre-assessments to address unfinished learning, and creative instructional strategies to make up for lost learning.

     

  13. Freshen-up Formative Assessment in Mathematics
    Keeping a pulse on student understanding is a critical component of effective math teaching and planning.  All students, including those who are at-risk, benefit when math instruction is tailored to meet their needs.  How can this be accomplished in a diverse classroom?  Attend this session to find out more.  We will focus on formative assessment strategies to enhance classroom practices and to better meet the needs of students. Participants can expect a variety of fresh ideas for making assessment more meaningful, informative, and possibly even fun! 

  14. Time is TikToking: Apps to Get Your Teaching Going Viral

    Generational gaps can cause learning to lag but using apps like TikTok, Flipgrid, Youtube, and snapchat can build credibility and relevance to your teaching with an audience looking for a quick experience.  Uncomfortable with technology or concerned about the misuse of technology? We will address these concerns by supporting our student learning as digital citizens while also offering some templates to simulate the online apps as well.  Applicable to 6-12th grade.


  15. STREAM-ING Through Campus Beautification

    Campus culture starts when you enter the building. Utilize STEM principles to beautify your campus.  Infuse art and digital literacy while collecting data that can be funneled back into the classroom to provide community specific impacts of recycling, consumption, policy-making and systems management.  Use this as a springboard in Math or Science, but also bring it into Social Studies and English with the economic, governmental, and societal impacts of art, culture, technology and basic human needs.  Together we will dive into the different ways to enhance signage and improve campus culture on campus through beautification techniques that will not only look great, but give your students a feeling of accomplishment driven by curriculum.  Applicable to grades 3-12, Teachers, Asst. Principals, and Principals.


  16. Shout It From The Mountain Tops: Create Platforms to Showcase Students and Staff

    Desperate for marvelous maneuvers or incredible instruction? There might be someone on your campus or in your district who might be just the answer- but you would never know!   Create a plan to showcase both teachers and students with tech tools like Google Sites, Tiktok, Facebook, and Twitter.  As professionals, we all have great ideas that make us efficient and effective, but we do not always get a chance to share our ideas, our new knowledge acquired or seek out pro tips from beyond our hallway. For students, let us create a plan to showcase student work and celebrate their successes.  This plan will seek to build a capstone showcase for each grade level starting with 3rd grade.  Additionally, we are going to plan to share out/showcase student successes throughout the year- college reveals, test achievements, course pathways chosen, and more milestones creating not only platforms for celebration, but modeling for future success. Applicable to Teachers, Asst. Principals, and Principals.


     


  17. Infuse Engineering Design Principles Into Your Course Content

    Launch your class into engineering with strategies to deploy universal skills that will mold your students into practitioners of STEM while aiding in your students’ processing skills.  Model ways of thinking, coordinate team interaction and refine modes of communication to develop future scientists and engineers.   Our goals for the workshop include learning to set up engineering notebooks- virtual and physical; identifying roles and group responsibilities while students are collaborating; learning to apply the engineering design process to your instructional vocabulary and practice with a focus on research and graphical representations of data; and implementing/highlighting visual design elements and principles.  Applicable to grades 3-12.

    Note: Registration ends October 8th to accommodate for purchasing of materials for workshop participants.


  18. Learn To Tinker Like An Engineer

    Creation is the highest form of higher order thinking.  Engineers need to access multiple arenas of knowledge and skills to solve problems.  Fuel your students learning with Tinker CAD by implementing all three components of Tinkering into your classroom- 3D design, Circuitry, and Coding.    Learn how to utilize Tinker Cad so you can enhance your students’ skill level exponentially.  Tinker CAD is a vital component to creating your own 3D printable items as discussed in 3D workshop for beginners and Intermediate Users.  Additionally, it offers practice and simulations for circuits that prevent costly mistakes on actual items like Arduino and Microbit.  Applicable to 6-12th grade.

    Note: Registration ends October 25th to accommodate for purchasing of materials for workshop participants.


  19. Validate Their Learning By Creating Capstone Projects

    “Why are we doing this?”  Let’s answer this question that most students are asking as they traverse through your class content.  Let us discover an approach to planning and implementation of capstone projects using google products: drive, sites, docs, sheets, slides, forms, and jamboard.  As young as 3rd grade, students can share their research, designs, and ideas.  Join me as we look to establish a culture of presentation, preparation, and portfolios while establishing grade level themes that will keep students engaged and focused on a culminating activity that allows them to proudly display their work and effort.  Applicable to grades 3-12.


  20. Control Your Own Destiny with Game Board Design

    The First step to making your own video game is to conceptualize your idea by creating a board game.  Make your move and roll the dice to a life less ordinary as you take to your students' talents towards showcasing their content knowledge.  Their planning and design will lead them to adapt their game design towards an appropriate audience, apply mathematical skills, and build the 21st century skills every classroom is looking to foster.  Connect their learning to actual competition rules and prepare them for a contest or use it as a tool for learning, support, and outreach within your campus and beyond.  Learn how to incorporate a programmable controller and work in teams to design your own game during this workshop. Applicable to grades 6-12

    Note: Registration ends September 27th to accommodate for purchasing of materials for workshop participants.


209 North Water St.
Corpus Christi, Texas 78401-2528
phone: (361)561-8400 fax:(361)883-3442
escWorks Logo