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  1. Curriculum Directors Meeting
    Directors from Region 2 will meet regularly throughout the school year to share legislative updates, professional development opportunities, and network with one another.

    This is a closed meeting designed for Region 2 Curriculum Directors only.



  2. Evidence-Based Reasoning in the Science Classroom
    Participants will engage in meaningful analysis of the claim, evidence, reasoning framework to drive student inquiry; which is designed to support students' analytical thinking and writing skills.

  3. TexQuest Overview
    This informative and interactive workshop will provide opportunities to explore the statewide database program for K-12 public schools and charter schools.

  4. 3D Printing Master Level Techniques

    3D printing can be used to stimulate higher order thinking by taking the initial application or idea and applying it to other arenas to make something new. Participants will identify practices that utilize heat and chemical manipulations to create a more solid product. We will also explore finishing techniques that can give your products a more professional look. Participants will look at ways to strengthen material, enhance the exterior, and uses/restoration of old filament. 

    Applicable to teachers grades 6-12.

    Note: Registration ends June 7th to accommodate for purchasing of materials for workshop participants.


  5. Get Ready to Breakout: Gamify Your Classroom with Escape Rooms

    Would you like to challenge your students to explore the content through teamwork and decision-making?  If so, then this training is for you.  Breakout rooms, also known as escape rooms, can help students review content or discover new concepts.  Participants will be able to create virtual or in-person breakout rooms to deliver their lessons in a more collaborative, challenge-oriented approach.  

    Applicable to teachers grades K-12.

    Note: Registration ends June 11th.


  6. Create a Class Culture of Makers, Inventors, and Creators with Makerspaces

    Are you interested in cultivating higher order thinking through hands on activities in the classroom?  Makerspaces is a solution.  Let us help you get started.  We will kickstart your makerspace with circuitry, art design, video production, and suggestions for more projects and tools.  Additionally, we will discuss funding, storage, and most importantly, developing the maker mindset.

    Applicable to teachers grades 3-12.

    Note: Registration ends June 1st to accommodate for purchasing of materials for workshop participants.


  7. If You Print It, You Can Learn It: 3D Printing Basics for Beginners

    In this session, you will learn how to create CAD  (computer aided design) designed items and 3D print them. Participants will learn the basics of 3D printing and the applications that can be used in your classroom and on your campus. We will discuss the different CAD software options you can use to transform your ideas into 3D creations along with helpful ideas about what you can be printing right now! Applicable to teachers grades 3-12.


    Note: Registration ends June 24th to accommodate for purchasing of materials for workshop participants.


  8. Turn Those Day Dreamers Into Competitive STREAM-ERS with a STEM Field Day

    Plan, prepare, and construct a STEM field day that will create an environment of enrichment and competition that will build on the content and skills used in the classroom. Your classroom content will serve as the touchstone for engaging events and activities for your students. In this session, you will develop the outline for organizing personnel, creating the competition events, and identifying your competition brackets or advancement criteria. We will also look at evaluating your schedule for the day as you prep your school space for feeding your students, judging their work, and assembling for the culminating celebration. Applicable to teachers grades 3-12.

    Note: Registration ends July 12th.


  9. Oh The Digital Places We Can Go- Digital Field Trips, Geocaching, and Digiwalks (Asynchronous Course)
    Learn how to travel with your class anywhere you want to go.  Transcend time and space and bring students to destinations and time periods previously inaccessible to them.  Create your own digital experience to enhance your teaching and provide, not only a new experience, but develop new skills sets for your students with digital field trips. 

    Applicable to teachers grades K-12.
     
    Note: Registration closes Aug. 2nd. Participants will have 3 weeks to complete the course asynchronously.


  10. Interactive Notebooks in the Science and Social Studies Classrooms
    Participants will engage in lesson activities that support student learning while creating their own interactive notebook.  Tips and techniques will be shared as well as ready to use activities and templates.

  11. Student Techbook: Using Digital Interactive Notebooks in Elementary Science
    Interactive notebooks are a central space where students can capture their learning. In this session, participants will learn how to incorporate digital notebooks in the elementary science classroom. Activities and shared resources will focus on elementary science TEKS.

  12. Student Techbook: Using Digital Interactive Notebooks in Secondary Science
    Interactive notebooks are a central space where students can capture their learning. In this session, participants will learn how to incorporate digital notebooks in the secondary science classroom. Activities and shared resources will focus on secondary grade level TEKS that may not have been taught due to COVID-19 school closures.


  13. Time is TikToking: Apps to Get Your Teaching Going Viral

    Generational gaps can cause learning to lag but using apps like TikTok, Flipgrid, Youtube, and snapchat can build credibility and relevance to your teaching with an audience looking for a quick experience.  Uncomfortable with technology or concerned about the misuse of technology? We will address these concerns by supporting our student learning as digital citizens while also offering some templates to simulate the online apps as well.  Applicable to 6-12th grade.


  14. STREAM-ING Through Campus Beautification

    Campus culture starts when you enter the building. Utilize STEM principles to beautify your campus.  Infuse art and digital literacy while collecting data that can be funneled back into the classroom to provide community specific impacts of recycling, consumption, policy-making and systems management.  Use this as a springboard in Math or Science, but also bring it into Social Studies and English with the economic, governmental, and societal impacts of art, culture, technology and basic human needs.  Together we will dive into the different ways to enhance signage and improve campus culture on campus through beautification techniques that will not only look great, but give your students a feeling of accomplishment driven by curriculum.  Applicable to grades 3-12, Teachers, Asst. Principals, and Principals.


  15. Shout It From The Mountain Tops: Create Platforms to Showcase Students and Staff

    Desperate for marvelous maneuvers or incredible instruction? There might be someone on your campus or in your district who might be just the answer- but you would never know!   Create a plan to showcase both teachers and students with tech tools like Google Sites, Tiktok, Facebook, and Twitter.  As professionals, we all have great ideas that make us efficient and effective, but we do not always get a chance to share our ideas, our new knowledge acquired or seek out pro tips from beyond our hallway. For students, let us create a plan to showcase student work and celebrate their successes.  This plan will seek to build a capstone showcase for each grade level starting with 3rd grade.  Additionally, we are going to plan to share out/showcase student successes throughout the year- college reveals, test achievements, course pathways chosen, and more milestones creating not only platforms for celebration, but modeling for future success. Applicable to Teachers, Asst. Principals, and Principals.


     


  16. Infuse Engineering Design Principles Into Your Course Content

    Launch your class into engineering with strategies to deploy universal skills that will mold your students into practitioners of STEM while aiding in your students’ processing skills.  Model ways of thinking, coordinate team interaction and refine modes of communication to develop future scientists and engineers.   Our goals for the workshop include learning to set up engineering notebooks- virtual and physical; identifying roles and group responsibilities while students are collaborating; learning to apply the engineering design process to your instructional vocabulary and practice with a focus on research and graphical representations of data; and implementing/highlighting visual design elements and principles.  Applicable to grades 3-12.

    Note: Registration ends October 8th to accommodate for purchasing of materials for workshop participants.


  17. Learn To Tinker Like An Engineer

    Creation is the highest form of higher order thinking.  Engineers need to access multiple arenas of knowledge and skills to solve problems.  Fuel your students learning with Tinker CAD by implementing all three components of Tinkering into your classroom- 3D design, Circuitry, and Coding.    Learn how to utilize Tinker Cad so you can enhance your students’ skill level exponentially.  Tinker CAD is a vital component to creating your own 3D printable items as discussed in 3D workshop for beginners and Intermediate Users.  Additionally, it offers practice and simulations for circuits that prevent costly mistakes on actual items like Arduino and Microbit.  Applicable to 6-12th grade.

    Note: Registration ends October 25th to accommodate for purchasing of materials for workshop participants.


  18. Validate Their Learning By Creating Capstone Projects

    “Why are we doing this?”  Let’s answer this question that most students are asking as they traverse through your class content.  Let us discover an approach to planning and implementation of capstone projects using google products: drive, sites, docs, sheets, slides, forms, and jamboard.  As young as 3rd grade, students can share their research, designs, and ideas.  Join me as we look to establish a culture of presentation, preparation, and portfolios while establishing grade level themes that will keep students engaged and focused on a culminating activity that allows them to proudly display their work and effort.  Applicable to grades 3-12.


  19. Control Your Own Destiny with Game Board Design

    The First step to making your own video game is to conceptualize your idea by creating a board game.  Make your move and roll the dice to a life less ordinary as you take to your students' talents towards showcasing their content knowledge.  Their planning and design will lead them to adapt their game design towards an appropriate audience, apply mathematical skills, and build the 21st century skills every classroom is looking to foster.  Connect their learning to actual competition rules and prepare them for a contest or use it as a tool for learning, support, and outreach within your campus and beyond.  Learn how to incorporate a programmable controller and work in teams to design your own game during this workshop. Applicable to grades 6-12

    Note: Registration ends September 27th to accommodate for purchasing of materials for workshop participants.


209 North Water St.
Corpus Christi, Texas 78401-2528
phone: (361)561-8400 fax:(361)883-3442
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