SHIFT: Beyond Traditional Instruction
Make a choice to make the shift! Experience hands-on sessions that provide just-in-time training to better meet the learning needs of all students. This one-day mini-conference offers a menu of six sessions that provide pedagogically-sound approaches to designing student-centered instruction. All session choices are designed using the Four C's as a lens; Creativity, Collaboration, Communication, and Critical-thinking skills. Participants pre-select two 3-hour sessions to best meet their own personal learning needs. If you are ready to shift your mind, skill, and tool sets, this training is for you!

Opening Session (Required)
(Monday, July 30, 2018 8:00 AM - 8:30 AM)
Session ID: 1380510

Seats Filled: 86 / 120
Fee: $100.00
Location:Region 4 ESC, MCC 205
A.M. (Required)
(Monday, July 30, 2018 8:30 AM - 11:30 AM)
Session ID: 1387915
Makerspaces It's Elementary
Seats Filled: 10 / 40
Location:Region 4 ESC, MCC 204

Important Breakout Information:
Making is a national movement that is changing the way students learn. In this session, classroom teachers and librarians explore ideas for creating a makerspace using the design-thinking approach. Experience a variety of tools and methods to determine which type of makerspace materials and equipment is best for your students. Draft a plan for makerspace implementation that includes management, scheduling, and selecting materials and equipment for K-5 grade levels.
Session ID: 1387972
Out with Tradtional Classroom Management, In with Gamification!
Seats Filled: 36 / 36
Location:Region 4 ESC, MCC 102

Important Breakout Information:
Classroom management is one of the many buzz words in education, but what if it was more than a buzz word? How can you manage your classroom in a way that is fun and engaging for you AND your students? Gamifying your classroom allows you to have structures and systems that effectively manage student behavior while improving engagement and classroom culture. It's fun and useful, whether you've been teaching for 1 year or 20 years. During this session you will develop your own unique system for introducing game dynamics to your classroom. Don't miss this opportunity to truly transform your classroom!
This session is full.
Session ID: 1387979
Personalizing the Classroom
Seats Filled: 40 / 44
Location:Region 4 ESC, MCC 201

Important Breakout Information:
Turn your classroom into a personalized learning environment. In this session, we will explore personalized learning; including the benefits for students, and various models, examples, and tools for personalizing the learning experience to better meet your students’ needs. Participants will walk away with an action plan for implementing a personalized learning framework in their classroom. Please bring your own device (laptop preferred).
P.M. (Required)
(Monday, July 30, 2018 12:30 PM - 3:30 PM)
Session ID: 1387981
Supporting English Language Development with Stop-motion Animation
Seats Filled: 9 / 25
Location:Region 4 ESC, MCC 102

Important Breakout Information:
Examine life and learning, frame by frame, by exploring the fun and challenging world of stop-motion animation. Discover how ESL/Bilingual students demonstrate understanding by creating their own video from script to screen. Students of all levels can show what they know and develop language skills in a way that’s fun and engaging! We will employ technology with different levels of complexity to provide options for varying budget sizes and tech availability. Bring your own content ideas in order to transform them into stop-motion masterpieces!
Session ID: 1387975
The Power of STEAM Challenges
Seats Filled: 24 / 40
Location:Region 4 ESC, MCC 204

Important Breakout Information:
Integration of content and curriculum across disciplines can be difficult when the focus is often on high-stakes assessment. Experience six challenges that integrate science, technology, engineering, art, and math (STEAM), and then design STEM/STEAM challenges for your own students. Be ready to activate critical thinking and create innovative solutions in this interactive session.
Session ID: 1387971
Classroom in a Blender
Seats Filled: 54 / 55
Location:Region 4 ESC, MCC 201

Important Breakout Information:
Insert classroom, push blend. What is Blended Learning and how do I do it? Embrace a deeper understanding of the blended learning model and how it can be used to design learning that is varied and appropriate to all ability levels of students and actively engages them in ownership of their learning. You will walk away with technology tools and strategies to help you begin blending the learning in your classroom right away. Please bring your own device (laptop preferred).



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